Hi all!
I’m a non-eth game developer (C# / Unity) who has done some work that I’d like to bring into the loot verse around procedural level creation, and other procedural generation tools.
Is there documentation of the structure of Loot, like for example a spreadsheet or JSON file with all the attributes and raw data? Or is the best approach to just reverse engineer publicly available code? Excuse me if these questions have already been asked elsewhere. I know I’ve got some learning to do but assume their may be other folks coming in from the game side interested to contribute as well.